> What’s more, the idealized state of users and developers working hand-in-hand to build the sites was more smoke-and-mirrors than reality. When I was first hired most of the development team was assigned to “core”, which is to say, there was a bag of developers for managers to draw from. It wasn’t quite the same situation as Valve’s no-management structure but it was a lot closer to that than a typical organization. As a semi-outsider, I observed two ways that changes got made:
As a result of major initiatives originated by management.