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6:18 PM
@GraceNote you?
 
I'd rather be the 3rd vote
 
then go ahead :)
 
0
Q: Idea: Make Me A Sammich Video Contest

badpMonthly, one of us first-page users asks (in a CW question) the community to make and upload on YouTube a video of something (not excessively) challenging and entertaining to watch (e.g., "finish Go Beryllium" or "score 500,000 or more in 15 minutes of Dwarfs! arcade mode" or "Get an OCD in the B...

 
I don't understand what that has to do with sammiches
 
6:32 PM
btw is it me or reCaptcha is running out of samples to scan?
I've had fairly weird captchas as of late
like "3 1/2"
 
they're samples the computer fails to read.
recaptcha gives you one known sample and one unknown sample, which both failed OCR.
 
I know
 
How can we start to convince people that "useful to gamers" is not a sole binding metric that allows a question to belong on the site?
 
I'm just saying reCaptcha's running out of "sane" samples
 
how to determine sane samples?
 
6:36 PM
"apple" as opposed to "3 1/2"
or segments of fancily formatted (then distorted) titles
 
45
Q: Impossible Captcha with non-keyboard characters

code poetAm I a human? Yes. Can I type phi off the top of my head? No.

I particularly like Bill and mmyers' examples
 
wait a second -- why is MSO reuploading my files to imgur?
 
Are you uploading it through the image uploader?
 
oh, because I used ctrl-g. Silly thing.
I pressed Ctrl-G, chose "From the web", pasted dl.dropbox.com/u/1164414/SO/recaptcha.png and hit Insert.
Next time I'm using the link tool then hand-adding the exclamation point.
I guess SO does this to help people against anti-hotlink measures.
 
@GraceNote: What's wrong with seeding questions?
 
6:47 PM
Asking 15 questions, one equal to the other except for a word, is just cheap.
 
@Mana It reflects poorly and you regret it in the future
Plus what @badp said.
 
Oh okay.
I dunno, it's just...I feel like we kind of need more people asking more questions on topics other than DF and SC2
 
A question should reflect something you actually need an answer to. Not a problem you know exists with an answer that you couldn't care less for
 
See the questions we used to have, "Levelling Up Guide for Paladins", "Levelling Up Guide for Necromancers", "Levelling Up Guide for Internet Trolls", ... (and then 12 more)
 
Oh, we need more non-SC2 and non-DF questions, definitely. But we don't need them seeded
 
6:49 PM
It really looks horrible on the homepage.
 
I like the homework assignment tzenes came up with, one day that I wasn't here
 
@GraceNote you can delete the Hidden Features question now, it has 2 votes
 
Huh? I didn't mean stuff like that @badp
 
@Arda I'm actually going to hold back
 
I guess deletion is undoable?
 
6:50 PM
Yes, it is
 
Then it really isn't deletion!!
 
Takes 3 10k votes
 
More like "Hiding"
 
When you get the 10k tools, good luck finding any questions that weren't recently deleted or deleted by the owner
It basically is hiding, yes. So for all intents and purposes, it is deleted.
 
Deleted question show up on a 10k mod's homepage?
Ugh.
 
6:53 PM
No, they don't
 
I'll keep that in mind.
 
Deleted questions are only available if you -
1. Know the URL
2. Find it through the "Deleted Questions" list that only contains questions recently deleted by someone besides the author
 
Oh, I "see".
No pagination there.
 
Correct. You can go back as far as 30 days, and there's only one page of them
 
@badp I "don't see" what you did there...
 
6:57 PM
Moderators technically can see all deleted posts, but only through the painstaking process of looking at every user's profile
 
I don't actually have access to the 10k tools
so I can't see the tools.
 
41
A: What are the moderation tools available to high-reputation users?

Double WelbogIt's mostly just lists. I just recently became a member of the +10k club. Allow me to enumerate all of the views available. Each view is found in one of four categories: links, stats, close and delete. When you click on the tools option in the header, stats is the first category opened. It conta...

That's the overview.
 
0
Q: Is there a way to save more replays in your history in StarCraft II?

LatencyIs there a way to save more replays in your history in StarCraft II? in beta you could save WAY more then the 10 that it allows you to save now, is there an option or a registry value that will allow me to save way more then the 10 they let you.

 
@GraceNote SPOILERS!
From evil Weblog of all evil persons
Argh! Go Beryllium's leaderboard does not post highscores registered when you are offline
so I need to beat my high score of 369 (59th best score ever?) to get on the leaderboard at all :(
 
7:32 PM
I'm 21 rep away from 2k :)
Just when there is no questions to answer :(
 
There is never any question to answer :(
ASK!
 
How should we tag Command and Conquer: Generals: Zero Hour?
 
Shit, you just did.
 
I settled for cnc-zero-hour because zero hour is also a starcraft map.
And command-and-conquer-generals-zero-hour is a bit long.
 
Macha: CnCGZH :D
 
7:39 PM
What reasons did Jeff give against 26+ letter long tags?
except maybe layout issues
 
I don't know.
He trimmed game-rec though
 
"tag length limit is written in stone and will never change. [...]" – Jeff Atwood♦ Jul 16 at 8:20
 
/o\
 
1
Q: In Command and Conquer Generals: Zero Hour, what tactics can I use for China Infantry and GLA Demolition generals?

MachaI play Command and Conquer: Generals: Zero Hour a lot with friends of mine, and none of us ever pick China Infantry or GLA Demolition generals. They just seem relatively useless compared to the other generals. Is the game unbalanced, or are the strategies needed for these generals just not match...

 
you want the full name instead of [mukashi-mukashi-tokoro] in a tag?
 
7:42 PM
If we had 26, we could at least fit [mukashi-mukashi-aru-tokoro] and I wouldn't even argue anymore
 
Odd seeing two diamonds in a "closed by" section.
(It's an old question)
 
I'm thinking of doing something along the lines of a [goo-gl-pxab] tag
except we can't do that, url shorteners are case sensitive :(
 
> The spoiler tag has no wiki, would you like to help us create it?
 
(okay, I'm not entirely serious here)
 
also, why is [spoilers] still not a synonym of [spoiler] (fix it here)
 
7:47 PM
@badp make your own... t-ag-caseinsensitive
t.ag might be available
 
it isn't.
 
I don't think it's even valid
 
.ag is the Internet country code top-level domain (ccTLD) for Antigua and Barbuda. Second and third level registrations Registrations can be made at the second level directly beneath .ag, or at the third level beneath .com.ag, .org.ag, .net.ag, .co.ag, or .nom.ag. There are no restrictions on who can register. Other meanings Aktiengesellschaft (; abbreviated AG) is a German term that refers to a corporation that is limited by shares, i.e. owned by shareholders, and may be traded on a stock market. The term is used in Germany, Austria, and Switzerland. In addition to its original...
 
the tld is
but I meant the length of the domain itself
 
One letter domains generally aren't.
 
7:50 PM
j.mp is
 
Twitter cheated with t.co
Single-letter second-level domains are domain names in which the second-level domain consists of only one letter, such as x.com. In 1993, the Internet Assigned Numbers Authority (IANA) explicitly reserved all single-letter and single-digit second-level domain names in the top-level domains com, net, and org, and grandfathered those that had already been assigned. In December 2005, ICANN considered auctioning these domains. Active single-letter domains On December 1, 1993, the Internet Assigned Numbers Authority (IANA) explicitly reserved the remaining single-letter and single-digit domain...
 
there are only 26 domains possible with a single letter inside a tld
> national registrars may decide whether to allow single-letter domains or not.
 
I loved http://to/ while it lasted
It broke the internet so much.
40
Q: How the heck is http://to./ a valid domain name?

ChrisApparently it's a URL shortener. It resolves just fine in Chrome and Firefox. How is this a valid top-level domain? Update: for the people saying it's browser shenanigans, why is it that: http://com./ does not take me to: http://www.com/? And, do browsers ever send you a response from some plac...

If you still want internet breaking goodness, there's still ai., though
 
8:08 PM
I just wish they would open up the tld
if we wanted to go to ebay, we simply typed http://ebay/
 
uh, what modern browser doesn't do that?
why do http://ebay/ when you could do ebay://./
 
because ebay is not a protocol, it is a website.
 
why do http://to./blah when you could do to://blah/
Well, that ebay is the only ebay you want to have... :P
 
1
Q: What are some strategies that use the Raven in Starcraft 2?

lilserfI've seen several mentions of Ravens and how useful they are in various other Starcraft 2 questions, but I haven't been able to figure out a good way to use them in multiplayer matches. Clearly I'm missing an important element. What are some strategies (especially offensive strategies) that use...

 
altrough an ebay:// protocol would be nifty GET ebay://746553432 -- BID ebay://746553432 22USD -- BUY ebay://746553432 (but it would be abused so hard!)
 
8:15 PM
@alexanderpas That's just a RESTful API...
except over an eBay Transfer Protocol
 
@ArdaXi as it should be.
 
@alexanderpas it's not technically RESTful though since it doesn't use actual HTTP methods
 
@ArdaXi no, it uses actual ebay methods ;)
 
8:35 PM
0
Q: What are the keys to earn Gold on Opening Gambit?

lilserfI'm having trouble getting past Silver on Opening Gambit, the challenge mission where you must produce 30 Marines, 8 Siege Tanks, and 8 Ghosts within 14 minutes (for Gold). The best I've been able to do so far is to finish with 2:23 on the timer, which is 1:37 short of Gold. Typically I haven't...

 
so... what should be on spoiler's tag wiki
 
8:54 PM
I find it more humorous that no one has bothered with the SC2 tag wiki
 
9:05 PM
Okay, nvm, that's just twitter
lol
Terminé Starcraft 2. Soy libre! Soy li.. qué es esto? multiplayer?
In other news, if you weren't on Tavern:
in The Tavern (General), 59 mins ago, by balpha
okay, through the magic of source control, here are some pictures of what the chat looked like in the early days of development:
 
Pictures are?
 
Click through to see the transcript
 
Evening all
 
Evenin', @Fallen
 
9:23 PM
@badp is it bad that I kinda prefer that last one over what we have now?
 
So do I actually
 
I think this is easier on the eye
less css 3, more maturity
 
but.. I like my chat immature
 
I like my chat mature, more violence that way... but just matured, so it looks the best, aged too much is just too much.
 
@alexanderpas Hence this > IRC
 
9:41 PM
I'm off, bye all
 
night Macha
 
Sometimes I'm just caught in a terribly grip of perspective regarding game-rec: "They're just questions, someone wants answers to them. What the hell is wrong with us?"
Fortunately, this subsides quickly.
 
9:59 PM
0
Q: Landed in a hacked modern warfare 2 game. Now my rank is 70 and I didn't want it to be. Can I undo it?

MrVimesI ended up in a hacked server. One of the hacks was - if you die by your own hand (such as falling off a skyscraper in my case) your rank (at your current prestige level) becomes 70. While this is advantagous in that it partially unlocked things I wanted (ninja pro, claymores) so that I could ea...

 
@ArdaXi thanks for fixing my bad english.
 
@alexanderpas no problem :)
did I make a big mistake in this?
the original title just seemed too long
 
Looks good to me
Necessary info is still there
 
seems nice to me.
 
I mean, the 'I don\'t want it to be' is pretty much implied
 
10:11 PM
right
 
anyway, why do we care so much about game-rec at all?
 
As in why do we care about nuking it or keeping it?
 
yes
I mean, they're bad questions, but SO has plenty of bad questions open
 
It seems to have kind of snowballed into the issue
I am not on SO, so I don't really know how it goes there or what the standards are
We just seem to have a collection of people who feel very strongly about it
 
we don't care about [game-rec], we care about the state of our site, and the influence [game-rec] has on it.
 
10:19 PM
@alexanderpas I don't see how that's such a big influence
 
Anyone wants to play some oldschool Quake 2 coop? (-:
Or is everyone busy with Starcraft 2?
 
I am not as severely opposed to game-rec as some, so I'm afraid I can't offer much enlightenment on the matter
 
@MadsElvheim I've got Quake II on steam, but i don't have it installed.
 
@Arda My main problems with Game Rec come from two points - our support and their scale
 
10:22 PM
The crux of it, I believe, is that one does not need to be an expert to give one's opinion and game-rec is just a collection of opinions
That's the main argument I see from the people who are against it, and also the support issue that Grace stated
 
I can see why someone might not like to answer game-rec... but the fiery rampage that happens every time one comes along is a bit much in my opinion
 
I agree with you
 
@Arda I'm not a fan of the heavy action that happens, but that's why I stay out of it when it's not part of a Meta discussion
Quite frankly, closed or open the issue is still not resolved
 
I don't see why we need to close them, especially as S&A
 
S&A is a dummy excuse
 
10:25 PM
the only 'confrontation and argument' I've seen about them is whether or not to close them
 
The more appropriate close reason would be "Discussion/Poll" that Aarobot suggested
The fact is that the close reason we need is somewhere between S&A and NARQ
 
ping @Mana? I believe he is also strongly against game-rec
 
begs the question of why we don't have that close reason yet, seeing as how long SO has been around
 
yeah, we need the P/D close reason.
 
Well, poke and prod the team some more
Back when we first got the pro tem job Juan and I hounded Jeff for it but that didn't particularly get a successful result.
 
10:27 PM
I think one of the biggest issues we have is how many people weighing in counts as a "consensus"?
 
I'm saying, why wasn't it needed in SO's lifetime?
 
because code is more objective?
 
Because at the start, it was more lienient
 
How many people do we need for or against the point for it to be considered solved?
 
what about 'what\'s better for this project, C# or Java'?
 
10:28 PM
Hullo!
 
gaming is an experience, which has objective goals on the road.
 
@Arda How many of those do you ever see?
 
I was pinged.
 
@Fallen Part of that issue is the fact that I can never get the pro-rec people to ever give strong solutions to the issue
 
@GraceNote I can't imagine it's never happened
11 mins ago, by Arda Xi
anyway, why do we care so much about game-rec at all?
 
10:29 PM
Ooh, are we killing game-rec? Because I would love to kill game-rec. I'll kill game-rec if you want me to. Actually, I'd kill anything, but I want to kill game-rec really badly.
eyes twitch
 
@Arda But the fact you don't see it is key
My second point, the scale of recs, is why "allow them all" is generally considered a poor solution
 
has SO never had any opinionated questions?
 
@Arda Where are you going with this?
 
I'm just wondering why people feel so strongly about game-rec
why not just keep them open
 
Well, I keep trying but you keep drawing on a tangent
It's not about how SO handles it. Which, I might recount, is poorly
 
10:31 PM
I'm sorry.
But for example with the procedural content games question, all it took was one comment from Jeff to keep it open
 
SO had its share of opinionated questions, they got closed and buried (thanks to other questions) merciless later on in the lifetime, with a select few kept open (at the mod whim)
 
There doesn't seem any pattern in closing/not-closing to me.
 
The pattern is based on who sees it
There is no policy. We have the people who are opposed that vote to close, and the people who support that vote to reopen. Which state it remains in is entirely dependent on who is around at what time
 
@Jeff = 神
 
I think all game-rec should die because there is a significant risk that if it doesn't this site will devolve from gaming.stackexchange.com to gamerec.stackexchange.com
 
10:36 PM
Our poor support is mostly highlighted in my answer to @Fallen's meta question about exclusion - neither our mechanical system nor our userbase caters to a strong set of recommendations.
My comment on the procedural games question also explains the majority of the issue of the userbase itself - we don't have a large population of users who are willing to go the lengths to construct a good repository
But because the methodology of a repository differs from a normal question, we end up making them Community Wiki, a largely agreed upon standard that is even promoted by the Team
 
@Mana I partly agree; for the general set you have my full agreement; for the specific (obscure) set, I think we should allow it.
 
This in turn means that our tiny population of dedicated repository builders won't grow much larger, because they get nothing out of doing it.
 
@GraceNote which effectively discourages repositories
 
Get nothing in what way?
 
@FallenAngelEyes rep.
 
10:40 PM
This is further amplified by further system support issues like horrible navigation for any list greater than 30 items, very lackluster comment system that cannot be searched, and other
 
I think I understand, but that doesn't explain why we close questions which already have quite a bit of answers.
 
What if there are people who don't care about rep and find it helpful enough to build those repositories anyway?
 
@Fallen Why aren't we seeing it?
 
@ArdaXi because they have quite a bit of answers.
 
Because if we close new game-rec questions, they will go through, dig up those old questions, and shove them in our face on meta asking why they're not closed.
 
10:41 PM
Not to mention, the nature of CW is more than just reputation
 
@alexanderpas what's wrong with that?
 
Because we rain down the banhammer before answers can be more thoroughly expanded?
 
It's entirely selfless - your contribution is basically rolled into a "community" contribution
 
@Mana So why close those new questions
 
You're not even guaranteed to have your name shown on the post
And moreso, the people who want recommendations care far less about the people who give them, and more about the game itself.
 
10:42 PM
Like I said, because I don't want game-rec to get out of hand and dominate the site.
 
@GraceNote: I don't see why, if people are okay with that, we prevent them from doing that if they so wish
 
@GraceNote Doesn't that go for most questions?
Most people will be more interested in an answer than who's giving it
 
@Arda But for example, everyone knows that tzenes writes some excellent SC2 answers. Everyone knows that Jon Skeet writes excellent C# answers
 
bad game-rec: "japanese fighting games that can be played when you don't know japanese."
 
@GraceNote true, but those are edge cases
Would you know where my expertise lies without looking it up?
 
10:44 PM
Dwarf Fortress, I'd say.
 
Not really... I give much higher-quality answers in Source-based game questions
 
Oh, fair enough then.
 
They're edge cases to be familiar when you see the site
 
@ArdaXi you're a generalist. (when do you get the badge?)
 
But if, for example, I ask about a certain game series and I frequently get answers from one person, I'm going to notice it a lot easier
 
10:46 PM
But this is more of an anti-CW argument than an anti-game-rec one
 
It doesn't even have to be a huge reputation in that game for it to be noticeable
 
@alexanderpas I would not know.
 
Generalist requires you to have a score of 20 on at least 20 of the top 40 tags, when the top 40 all have at least 200 questions
 
not soon then.
 
I dunno. I'm really against game-rec, but I'm more for seeing the community reach an agreement before beta ends.
Be it game-rec lives, game-rec dies or a bit of both.
 
10:49 PM
Can I reach the scale argument? Will I ever get there?
 
I'm really just trying to form a better perspective on the issue, by looking at it from the other side.
@GraceNote Go right ahead. :)
 
The scale argument is the one that I think can be handled
But the problem is that I never see anyone seriously try to address it
 
What's the scale argument?
 
The scale argument comes in two parts, the long life of a recommendation (the lack of conclusion), and the potential variety (the available scopes)
The former is an interesting one because it becomes more community oriented over time, rather than addressing the original need
Mostly because once the original author is initially satisfied, the author probably won't be actively monitoring the question for a better suggestion until the current game is completed (or games, if a checklist was built)
So the addition of new games actually provides a lot of benefit to the community in general more than the original author.
The addition of new games also means that it will be on the front page repeatedly. This doesn't sound that bad, though, until you figure in the second portion, the potential variety.
(Though, the front page problem is a fairly bad one considering we're advertising ourselves as a "Very weak recommendation system")
The potential variety is, simply put, what all kind of different game recs we can come up with. This ranges from your basic "genre X on platform Y" to "games which have certain mechanics" to "games that would be a good follow up to this game I just beat" and finally "games with Z".
 
which would devolve into shopping advice.
 
10:56 PM
So the problem is not just the front-page thing and the amount of them, but both. I'd always looked at them seperately.
 
The ultimate problem with our current "not too broad" criterium is that it is horribly subjective. Who is to say how broad something is?
And most importantly, no one has said how broad we are measuring.
The only seemingly accepted one seems to be "genre X on platform Y", but even then those get by.
Some people say it has to contain a certain number of features/themes... but how many is enough? And who is to say how crucial or defining each feature is?
 
In my opinion we should either accept all, or accept none.
 
@GraceNote that is why we look at the number of answers for those questions where we can't determine it is too broad.
 
Anything in-between will only lead to discussion
 
@alex That is a horrible, horrible idea that I'd love to cover in a tangent
@Arda Exactly
The end point is that all we currently do is make it easier for argument to be raised on the subject.
I'm going to say it right now, the simple number of games that qualify, if absolutely known, is completely irrelevant to the scope of a repository and why we will or will not be able to handle it.
 
11:00 PM
@GraceNote is seems like it is currently "working" that way.
 
@alex, No, it seriously isn't.
There is absolutely no reason for "Roguelikes on Android" to be ok but not Roguelikes on a more popular and open platform that has more.
3
Basing it on the fact that there are fewer on that platform means that we for some reason prefer the underdogs? Is that what we really want to advertise? "Oh, you play the XBox 360? That's filled with FPS games... sorry we can't recommend you anything. Maybe if you were playing on the iPhone, though".
 
But the thing is...if in the end we're gonna end up deciding to either take them all or reject them all, isn't the question of scope kind of meaningless?
 
@GraceNote Oh, you play the XBox 360? That's filled with FPS games... sorry we can't recommend you anything, however, if you walk in the store, there are 50 different ones on the shelves.
 
As well, wanting a smaller number of candidates is further to the point of why we will always be bad at handling repositories.
The whole point of a repository is to contain as many examples as possible for the given criteria. By limiting ourselves, we are marketting ourselves as "crappy recommendation service".
@alex What if they don't have a game store around? What if they do, but they actually want a recommendation on what to play, kinda the whole point of the question?
Would you use a movie service that never catered to the kind of movies you like?
 
Another question: If a decision needs to be made about whether or not game-rec should live, who decides?
 
11:07 PM
@GraceNote If I like comedy, no matter what, and there is always a comedy running in the movietheatre, I woudn't need to use the movie service.
 
Even if it cost you $50 per comedy movie and if you wanted to figure out which comedy was best?
 
Then I guess our site is useless to any platform that has accumulated more than a handful of games.
 
or maybe I'm misinterpreting the metaphor here, my brain's all fuzzy
 
best == subjective!
 
Yeah...so...wait what? Now my head hurts and I can't figure out if you're saying we should have game-rec or not @Alex
 
11:10 PM
to decide what's "best", I need to be more specific.
 
How does best become any less subjective the more specific you get?
 
however, if i'm looking for a comedy with animals, which takes place in an enclosed area, that should be catered for.
 
that's a hilarious example
 
Why is your need one that should be catered for?
Why are we selective to fewer results rather than specific criteria?
 
because usually, fewer results == more specific criteria
 
11:13 PM
No, more specific criteria usually means fewer results
I ask again, why should we cater to the niche lookers and turn away the people who happen to like more popular platforms? What is so much more important about those niche lookers?
 
if A == B then B == A.
 
It's related, not equal
I can think of some very specific criteria that can turn up far more games than you might expect
 
@alexanderpas No, if A requires B that doesn't mean B requires A
 
@ArdaXi equals != requires
 
But fewer results is NOT equal to more specific criteria
 
11:16 PM
That's affirming the consequent
Affirming the consequent, sometimes called converse error, is a formal fallacy, committed by reasoning in the form: #If P, then Q. #Q. #Therefore, P. An argument of this form is invalid, i.e., the conclusion can be false even when statements 1 and 2 are true. Since P was never asserted as the only sufficient condition for Q, other factors could account for Q (while P was false). The name affirming the consequent derives from the premise Q, which affirms the "then" clause of the conditional premise. Examples One way to demonstrate the invalidity of this argument form is with a countere...
 
oh god this is starting to remind me of that symbolic logic course I'm starting in two weeks
 
And moreover, this whole logic thing is irrelevant
 
Yeah, I think we're overcomplicating this.
 
Do I need to ask again? Why should we cater to the harder categories than to the softer ones?
Why is it a better idea to turn away the more numerous results?
 
we should also cater to the more popular results... they just should be more specific: (too broad) example: prefer "WWII shooter" over "shooter".
 
11:20 PM
There are a lot of WWII shooters, not a lot of WWII pinball games. Why do the pinball gamers get precedence?
 
Isn't that the same answer as why we in general prefer more specific questions to less specific ones? So we can better address the question?
 
the tagging will bring all the shooters together.
we can put all WWII FPS in 1 question, all modern day FPS in another, all arena FPS in a third question, and a search for [game-rec] [first-person-shooter] will list all those questions together.
 
So your basic logic is that we should make it easier for niche people to participate, but actively make it more difficult for mainstream people to participate.
 
however, with the pinball games, the needed granularity is different, so as as a result, the questions are different too.
niche people should be able to find their games as easy as non-niche people, and as the niche people have a worse starting position, so they need better run, to reach the finich at the same time.
 
Except we're actively making it difficult for the mainstream users
Let's change it up a bit - why is our target audience the niche users?
 
11:32 PM
we focus on the niche people because they need a better run. a sports trainer doesn't focus on the sporters where he has 10 of, he is instead focusing on the one that doesn't conform the general situation, either because he's lagging back, or because he's sprinting forward.
 
This isn't focusing - this is turning away the other people. This would be if the coach told the other runners to leave until they had issues that made them like the deviant.
 
a sports trainer won't train someone who want to be a sprinter, and also run the marathon twice a year, he tells them to make a choice between the two.
 
Why do we have to make such a choice? What is wrong with our current, open audience?
 
if they were two people, the trainer would train them both, 1 as a marathon runner, and one as a sprinter.
 
Drop the metaphor, get back to the site. Why should we narrow the scope of who we can help on this site?
And more importantly, if we must be narrowing our scope, why are we turning down the mainstream users who probably will provide better traffic overall?
 
11:38 PM
it's not who we can help, it's what they need help with.
 
Both users just want the same kind of game on their platform of choice. They need help with the same issue
 
it's similar to the "where are all the guns in this game" question. for some games it is acceptable, because it only has 3 guns on a specific place, for others it is not acceptable, because it has 18600000 randomly generated guns.
 
Those are two separate scopes, though.
Not to mention we can address both - the 3 gun one is explained where those guns are, while the latter explains the random generation system and how one can actually arrive at determining all 18600000 guns.
 
Hey, that's a nice idea. Never occurred to me quite like that.
 
that won't work for [game-rec] probaly.
 
11:45 PM
Well, yeah, because it's a separate issue.
 
That's more an example of why your comparison is flawed than anything
 
In the case Grace was talking about, we're discussing about things which have one correct answer.
 
That's a complete tangent, Mana
 
I know, I'm just saying, the comparison is flawed.
 
Let's try a different approach that is devoid of all this metaphor nonsense.
 
11:47 PM
the first case, would be perfectly acceptable, but the second case would need to be more specific, when applied to game-rec.
 
I dunno anymore or really care anymore. My main worry is who we're going to let decide the fate of game-rec.
 
On second thought, no, let's not, because I imagine that would be circular
 
metaphors are fun as you can put some references in it ;)
 
They also detract from the point at hand and don't always make a useful comparison
 
also true, but as long as the main point is made, they have done their job.
 
11:51 PM
Except for the part where they didn't.
 
Like putting too much air in a balloon!
 
I digress. Dinner approaches. It is identified as Butsutekkai.
 
@GraceNote: So...when all's said and done, do we simply throw up a poll on meta asking "Does game-rec live or die"?
or does it go to the mods or what?
 
@Mana I don't know. We tried that. 3 times.
 
11:53 PM
we need three answers for that: live, die, live under restrictions.
 
Well, we don't have any real mods yet, and this is a community. It should be done by the community.
@Arda By the way, was your need satisfied?
 
(I need to reread the transcript, and put the things i've said here in a proper post on meta.)
 
Are you sure the community will consider what's been argued for and against?
 
@alex A post on what, exactly?
Well, I suppose I'll figure out when you post it. Have fun writing~
 
hum.
 
11:58 PM
no meta questions tagged game-rec?
 
they're just under discussion I think
I think some stuff is also partially mixed in in the "list of X" discussions too
 
[lists] and [game-recommendations] are the primary tags for those
 
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