@ShadowWizard all that talk of images in tavern and I am also stuck with memory issues with my app since morning because of extra large images downloaded in stream
Input stream can't be used twice and reset() on input stream throws exception on some devices
@SilentKiller but, the current lazy loader that I have, I have customized it for many things actually. I just pass the parameters for some things like to get circle bitmap or to show progress bar in place of image until it is not downloaded etc and also resolved the issue of out of memory in it. That's why I like it more. In new library, I might have to do all of those things again :(
@Unihedron @SilentKiller was thinking of naming his company and the name he came up with was already used by some other guys in company, so @ShadowWizard proposed to just buy that company instead and I was worried about the funding. That's when he came up with an idea to get the fundings from your side :P
and I managed to ping just everybody present in room in above message :D
@SilentKiller just one, but I also have music player running in background and that particular image is pretty large, I guess. So, it just throws outofmemory error, which I was trying to resolve with scaling the image with bitmapfactory.options, but various exceptions in that too. Although I learned quite a lot of things since this morning, but still, I am yet to solve the error :(
@SilentKiller logging is mostly used in server side development like jqueries etc or in runnables on app side, where breakpoints don't work like runOnUiThread. Otherwise, just breakpoints are fine. I mean why would you like to log everything? :/