> A feature added for no other reason than to draw management attention and be removed, thus avoiding unnecessary changes in other aspects of the product.
I don't know if I actually invented this term or not, but I am certainly not the originator of the story that spawned it.
This started as a piece of Interplay corporate lore. It was well known that producers (a game industry position, roughly equivalent to PMs) had to make a change to everything that was done. The assumption was that subconsciously they felt that if they didn't, they weren't adding value.