Ah, that one. That was fun... I dropped by that one because it was going off the rails in terms of how constructive the comments were.
The community team keeps an eye on meta sites, and if there is a consensus reached in that thread, they will (probably) notice and act on it. If they don't, one of the mods will grab 'em and make it happen. But there is really little benefit in an employee coming in to weigh in on that one since it's a matter of individual site policy first.
@Shog9 I'm getting the impression that ideas start off quite nebulous, and if they actually work out, they end up being a much more refined and practical version of the original idea.
And its proposer's experience with the network as a whole.
It doesn't mean that one has to be super entrenched in Stack Exchange to get a feature implemented, but there's definitely a difference in how ideas are presented based on that.
@anna Yup. I also really get what you mean about the team's involvement... you really do have final say, and your words can have a huge impact, even if you just want to make a comment.
@BlueIce Exactly. I certainly refrain from commenting sometimes when I know it's going to skew things a certain way even though I'm just in it for the lols.
@Anna I bet contributing as a moderator is actually quite stressful- mainly because that you can't really have the group connection and impact of a normal user anymore :/ On the flip side, though, if you are more of a vessel for community input, then you really can act as an intermediary between community input and results.
Does anyone remember a really old video game where you had like food items bouncing around on the screen and you had to use your mouse to collect them all. You wanted to gather the food like burgers and fries and stuff and avoid the silverware like forks and spoons...
Man it was so long ago i can barely even remember the details.
well, anyway - good luck with the site split and the organisational mayhem that goes with it - I won't be a member when finally goes ahead, but best wishes
Nested tags? What do you mean? As for formatting - most people type something up in an IDE before pasting it in (some even compile it). It ensures that the piece of code is properly indented to begin with (and if it compiles, it is code that can be copy-pasted by those trying to answer). — Oded52 secs ago
I was trying to respond in the same way but much funnier....
I am new in asp.net mvc4.And i want some good links for it.
Can any one suggest me some good article to read and understand it ?
I have read the MSDN article for that.
Considering the popularity of this question and the interest behind such a function I am surprised to see that there is no answer involving T4 yet.
In this sample code I will demonstrate a very simple example of how you can use the powerful templating engine to do what the compiler pretty much d...
Nah, nothing wrong with T4. I just remembered a former colleague who once exclaimed "I love singletons" ... didn't pay attention at the time, until I had to clean it up
@JeroenVannevel Yeah, I'm using it on a daily basis now within Unity, but it all looks rather C++-like at the moment. Not taking full advantage of the language.
Interface i=new adhocimpl();
Naming.rebind("Server",i);
System.out.println("Hello World!");
this is my code,i had excuted this code one month back successfully but now am getting several exceptions like
F:\New folder (2)\myproject\SOURCE CODE>java
Server
jav...
@LaszloPapp About the suggested edits- one of them was an awful edit suggested on one of my own answers that I declined. The other 20 were review queue.
Yay! That looks really messed up in the queue stats! I'm number one!
There is a big problem with movies like this for me ... I need to see them several times. Working in CG, the first couple of times I'm just in awe at the simulation and rendering (Story? What story?)
@hichris123 absolutely. And some of the simulation is just insanely good. It's so difficult. Especially when you want to make it directable. It's a shame how little attention there is for all the researchers and programmers that power Pixar.
At the moment it's a bit light on the CG side. A bit of real-time graphics in Unity, and we have a motion capture studio and built a body scanner. That kind of stuff. Before I researched the physical simulation of garments on GPUs.
I worked as a researcher at a University where we had quite accurate simulation software for garments. Not really the movie type stuff, but quite more accurate. It was my work to offload the effort for that to GPUs, and research how to do so effectively.
I want to write a program with qt for loading image and multi cropping according to selection with user and save them separately? Just my question is because I don't have much experiences in working with image, what is best library for this work (Image Magic, opencv, qt libraries)? in better expl...
Stack Overflow pages are appearing very small. Other internet pages are looking their proper size. Why is that?
Even Meta Stack Overflow pages are appearing in their proper size. How can I fix this?
The main flaw of many users on Meta seems to be that they expect their ideas to be applauded and welcomed without any criticism whatsoever. In that light, rejection can be pretty harsh.
^^ that, plus the markdown diff looks scary, some people probably only glanced at that. (Same for the child form: part, should have been formatted out of the code block)
What is a bounty?
What is the "Featured" tab on the homepage?
How can I search for questions that have a bounty attached?
How do I start a bounty? When can I start a bounty?
How long is the bounty period?
How do I award a bounty?
Can I award a bounty to my own answer?
Can I award a bounty to an ...
No. This used to be possible, but it has been disabled. The user would not get the reputation back, and the bounty will be displayed as +0, “this answer has been awarded bounty worth 0 reputation”.
Nah, I was thinking about adding attraction to my T4 answer from earlier. I believe it's the most elegant solution to C#'s lack of a generic number constraint but right now it is buried under 7 more highly voted and 4 equally voted answers
Creating a game that sends QPixmaps across the scene to shoot at. I have created an array of QPixmaps in my dialog class that I select randomly to draw.
//dialog.cpp
#include "dialog.h"
#include "scene.h"
#include "ui_dialog.h"
#include "instructions.h"
#include "settings.h"
#include "highscore...
I do not understand the users why they ask the same question again in a different thread just because they do not receive an answer, or they do not understand the existing answer(s).
especially if the same OP had asked the same too broad question already. :O
I am running into the same problem with the java version of the PAYPAL Rest API.
The first answer here misses the point in that fact that payment execution works if you are NOT trying to send alternate payment amounts. For example I am getting the shipping address and asking the customer what...
I have understood to do the server side in C #, but my question is whether it is possible to use C + + to create the server side and only unity3d for the customer. thanks
One of these days the authorities will appear at my door ... "Sir, we've been tracking your online behaviour for the last few months, and we have found a disturbing number of occasions on which you've threatened to take out a "smiting stick" ... "
Man. I finally beat that "2048" game. Now I can move on with my life.
And you were right, @Bart, about getting 10k on Meta. I was rapidly heading that way. And I really didn't want my Meta rep to (continue to) eclipse my SO rep.
For whatever strange, probably-ego-related reason.
@NickySmits and the other did? How did not work? There was an error? How about asking another question and telling us what you tried? — Braiam17 secs ago
I would say that's kind of nonconstructive, @Jeroen. I guess the reasoning behind declining would be that the OP saying the answer doesn't work is relevant, since its their question. Though ideally they'd include more explanation.
Same here, @Bart. I learn a lot from SO. I learn very little from Meta =)
@Jeroen OH. Well that's a silly flag to decline. Sorry, I didn't click through for the whole context. I had similar issus with my first few comment flags.