~ Ok, @SPArchaeologist, let's see... *Flips a small coin* Tia. Sorry, seem I got lucky this time. I think I will start with column 3. |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|x|_|_|_|
~ Ok, @SPArchaeologist, let's see... *Flips a small coin* Tia. Sorry, seem I got lucky this time. I think I will start with column 3. |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|x|_|_|_|
~ Ok, @SPArchaeologist, let's see... *Flips a small coin* Tia. Sorry, seem I got lucky this time. I think I will start with column 3. |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|x|_|_|_|
~ Ok, @SPArchaeologist, let's see... *Flips a small coin* Tia. Sorry, seem I got lucky this time. I think I will start with column 3. |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|x|_|_|_|
~ Ok, @Unihedron, let's see... *Flips a small coin* Luna. Sorry, seem I got lucky this time. I think I will start with column 3. |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|x|_|_|_|
@Unihedron I meant that there are actually scientific studies that proves that if you have a 7*6 schema and you start in the middle while playing "perfectly smart" you will at worst lose if the opponent is equally smart.
Which translates to: if you play against a perfect opponent and it starts in the middle column, you cannot win
Connect Four (also known as Captain's Mistress, Four Up, Plot Four, Find Four, Fourplay, Four in a Row and Four in a Line) is a two-player connection game in which the players first choose a color and then take turns dropping colored discs from the top into a seven-column, six-row vertically suspended grid. The pieces fall straight down, occupying the next available space within the column. The objective of the game is to connect four of one's own discs of the same color next to each other vertically, horizontally, or diagonally before your opponent. Connect Four is a strongly solved game. The...
> The solved conclusion for Connect Four is first player win. With perfect play, the first player can force a win, on or before the 41st move by starting in the middle column
which also means that if I could do 41 levels prediction bot would be unbeatable when she gets to start